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outsourced电影剧情「介绍」

2022-05-03 10:10 作者:大眼游戏帝 围观:

经常在推特发美食图片的小岛秀夫今天忽然连着发了好几条消息,谈论自己对游戏设计的看法,虽然其中并没有谈到他的《死亡搁浅》,但是显然这款游戏会按照他的这些思路制作下去。我们不妨看看这位业内高人是怎么设计游戏的。

小岛秀夫谈游戏设计 暗示《死亡搁浅》精打细磨

以下是推特原文:

"Game creation is different from film making. Let’s say we imagine a hallway the player is meant to walk down according to the game design. The hallway has meaning in the plot as well as the game design. Is the purpose to deliver the story, to practice the controls, to show the scenery, or to add rhythm to the game play? A variety of possibilities exist.

“游戏制作不同于电影制作。让我们拿游戏中的‘走廊’举例。走廊既有情节意义,又有游戏设计。是为了传递故事,练习操作,展示风景,还是为游戏增添节奏?存在很多种可能性。”

As the game development proceeds, the details need to be fleshed out. How about the lighting, the walls of the hallway, how long is it and how high is the ceiling?

“随着游戏开发的进展,细节需要充实。灯光怎么样?走廊的墙壁怎么样?走廊有多长?天花板有多高?”

Can doors be opened? Who else walks down the hallway? How does player feel at this moment in the game? There is a never ending stream of revisions based on the plot, gameplay, the map layout, as well as dealing with technical hurdles.

“门能开吗?还有谁沿着走廊走?玩家在游戏中的感觉如何?根据情节、玩法、地图布局以及处理技术难题。这是一个永无止境的修改过程。”

小岛秀夫谈游戏设计 暗示《死亡搁浅》精打细磨

There are other various details to consider, like adding a crank turn to the hallway, is it possible to add NPCs, how to fix poor gameplay tempo, making the characters stand out, or even whether to show the ceiling in cutscenes.

“ 还有其他的各种细节问题需要考虑,如添加一个有转弯的走廊,这里可能会增加NPC吗?如何解决糟糕的游戏节奏使人物脱颖而出?甚至是否显示在过场动画的天花板? ”

Almost everyday revisions are made depending on the point in the game development process. An action game can never be completed by ordering from a blueprint and assembling parts off a factory line.

“几乎每天都会根据游戏开发过程中的要点进行修改。一个动作游戏永远无法通过从图纸设计和工厂流水线来完成。”

If decision making and supervision are delayed, production efficiency drops, and that leads to redoing work. In order to avoid this trap, one must make small daily adjustment on site while creating the game. When everything is outsourced, the parts that come back just don't fit together. That is why it's important to take charge of the little details every day.

“如果决策和监督滞后,生产效率下降,并导致返工。为了避免这种状况,你必须在制作游戏的同时对现场进行每日的小调整。你如果把东西送出去外包,外包做的东西和你做的东西总是大不一样。这就是为什么每天都要掌握一些小细节是很重要的。”

The feeling of gameplay in a single hallway, the concept, the visuals, the controls, the story hints, the map, the sound, the directions, all those are important to the overall game. Scripts and gimmicks change everyday.

“在一条走廊里的游戏体验、概念、视觉、操作、故事提示、地图、声效、方向,所有这些都是组成游戏的重要部分。剧本和技巧每天都在变化”

This is what it means to make games, a process completely different from the concept ->script->game design->preproduction ->shooting->postproduction process of film."

“拍电影的过程是这样的:概念->脚本->游戏设计->试制->拍摄->后期制作。而做游戏跟拍电影完全不一样。”

小岛秀夫谈游戏设计 暗示《死亡搁浅》精打细磨

根据小岛秀夫此前在推特上的暗示,《死亡搁浅》预计在2018年年内推出,PS4平台独占。游戏将有多位明星出演: 麦斯·米科尔森 (《汉尼拔》)、 吉尔摩·德尔·托罗 (《潘神的迷宫》)、 诺曼·李杜斯 (《行尸走肉》)。

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